FPV Freerider Sim Review

Image Credit: Sense Innovations

Review by Nicholas Turner, Staff Contributor


- An FPV flying simulator for mobile devices

- Low rates and high rates

- LOS or FPV camera angles

- Freemium version as well as a paid version

- Supports USB OTG compatible connections for TX connections

- Acro mode for flips and rolls

- Android, iOS, Mac OS X, and Windows OS


- Only one aircraft

- Small field for flying FPV

- Home screen is cluttered and unintuitive

- No haptic feedback using screen controls

- Rudder/yaw control is super sensitive (supposedly set realistically)

- FPV camera view is no different from Real Flight’s cockpit camera view in G5.5

- White vectors/polygons seen in the scenery if high enough altitude

- Default graphics setting is bad

- Can't tune sensitivity to your liking

- No OSD in FPV camera mode


I heard about this freemium app (as well as the paid version) from the CrashCast podcast. The host who's big into multirotors and FPV was speaking highly of this app (who later then said "keep in mind what it is"). I decided to download the free version for my Motorola Moto X (1st Gen) and give it a try. Completely was not impressed "out of the box." The graphics were horrendous and the controls were insanely sensitive. Just like Real Flight Mobile, the on screen controls take up a large portion of the small screens and there is no haptic feedback to know how much input is being applied. The free version comes with one small field to fly around in and only one standard/typical quadcopter. Climbing altitude, I could see where some of the scenery was bugging, aka not filled and how small the field really is. Self-leveling off enables what is referred to as acro mode. This allows flips, etc... but I find it hard to use as you can't really see the quad LOS well enough to know what it's doing and when to let off of the controls. Yaw input is the hardest to figure out, I find I'm either using too little or too much and my turns are horrendous. I stumbled across the graphics settings on the splash screen by mistake, and it's not intuitive how it works. I found just tapping the controls make it rotate counter clockwise and I think the applied setting is what's shown horizontally. Setting the graphics to Best or Better improved the graphics greatly, but there's still missing scenery and a small field. I've read where people have primarily used Taranis TXes connected via OTG supported USB device with higher success. For me, I'm going to uninstall the app and maybe pay attention to improvements, especially with the ability to set custom sensitivity. I think it's a good attempt at something missing from Real Flight Mobile but lacking the knowledge and experience Real Flight has from years of improving a product.



Unless you like to tinker with technology and fly with insane rates, skip this app. It's not ready for the average r/c pilot who doesn't like to tinker or deal with an "ill flying" aircraft.